музыка mp3 и мобильные телефонысофт портал
Обновить страницу!




Vida-Virtual (0)
-Shift">20.06.2012 18:48
Samp-R|G (0)
SkyKiller">19.08.2011 16:35





Информация:
Сайт моделируеться))С уважением Администратор!!




  • Страница 1 из 1
  • 1
Форум » PAWNO » Уроки » Что делать с .map Файлами,как использовать Стример Объектов?
Что делать с .map Файлами,как использовать Стример Объектов?
У вас  Дата: Пятница, 28.01.2011, 13:41 | Сообщение # 1

stalin_x_x







         Гильдия:Мужчина
         Сообщений: 32
         Репутация: 10001
Зачастую будут выкладыватся [MAP] Скрипты, внутри будет 2 файла, Это:

Файл Readme.txt (Будет написано описание скрипта,автор,кто выложил,источник,ссылка на эту тему)

Файл .map (Файл с расширение .map(формат MTA Map Editor) )
В Описание файла будет ссылка на эту тему, в этой теме написано как переконвертировать файл из формата MTA В формат SA-MP Для использования скрипта на самп серверах, а так же если кол-во объектов привышает лимит мп, то и ссылки на некоторые из существующих стримеров для объектов.
И так начнём:

MAP FILE

1)Скачиваем из файлового архива файл c расширением FileName.map
2)Открываем файл через любой текстовой редактор(можно Блокнот)
3)Там мы видем примерно такое(1):
[pwn]
<object name="object (1)">
<position>272.181244 2458.050781 23.431618</position>
<rotation>1.570796 0.420000 0.000000</rotation>
<model>8357</model>
</object>
<object name="object (2)">
<position>62.911194 2458.086914 23.335436</position>
<rotation>1.570796 0.420000 0.000000</rotation>
<model>8357</model>
</object>

<object............................................
[/pwn]
Или примерно такое(2):
[pwn]
<object name="object (0)"><position>2001.526001 1614.107056 6.353000</position><rotation>-8.83566 0 -0.154211</rotation><model>619</model></object>
<object name="object (1)"><position>1982.339966 1632.635986 6.353000</position><rotation>-5.3014 0 -0.092527</rotation><model>619</model></object>
<object name="object (2)"><position>1981.281006 1614.118042 6.353000</position><rotation>-8.83566 0 -0.154211</rotation><model>619</model></object>
<object name="object (3)"><position>2002.378052 1632.602051 6.360000</position><rotation>-11.38818 0 -0.198761</rotation><model>619</model></object>
<object name="object (4)"><position>2000.319946 1616.100952 6.203000</position><rotation>0 0 0</rotation><model>2780</model></object>
<object name="object (5)"><position>2001.416016 1631.390015 6.210000</position><rotation>0 0 0</rotation><model>2780</model></object>
<object name="object (6)"><position>1967.697998 1622.707031 24.724001</position><rotation>0 0 0</rotation><model>3528</model></object>
[/pwn]
Если (1) То это старый MTA RACE MAP EDITOR
Если (2) То это новая версия MTA v.1.0.
4)Используем конвертер для того чтобы перевести объекты из формата MTA В Формат SA-MP:
а) Онлайн конвертер объектов прямо на сайте: http://www.convertffs.com/objects/
Использование этого конвертора(a):

б) Программа для конвертирования объектов.
Использование этого Конвертора(б).
Конвертер сделанный Torres'ом

Use Object Stream

Мы имеем большое кол-во объектов в формате CreateObject, но так как в sa-mp'е Лимит объектов ограничен до 250, то мы не можем взять и просто вписать эти объекты в код, тогда мы используем Стримеры объектов, Вот Использование одного из Стримеров Объектов:

a) Стример MidoStream.
Как использовать этот стример:
1) Скачиваем Стример MidoStream(Прикрепил к посту стример).
2)Из Папки FilterScript Файлы перемещаем в свою папку с сервером FilterScript. Из Папки Pawno/include Перемещаем 1 файл в свою папку с сервером в /pawno/include... ( дописываем в server.cfg в строку filterscripts MidoStream)
3)Создаём новый павн файл и рядом(ниже) с #include <a_samp> Дописываем строку #include <MidoStream>.
Всё, Стример задействован, теперь осталось записать в новый фс объекты которые будем конвертировать..
Конвертируем способом а) из "MAP FILE"
:а) Онлайн конвертер объектов прямо на сайте: http://www.convertffs.com/objects/
Использование этого конвертора(a):




Прикрепления: Midostream.rar (7.1 Kb)
 
У вас  Дата: Понедельник, 04.04.2011, 12:35 | Сообщение # 2

SemenChik







         Гильдия:Мужчина
         Сообщений: 1
         Репутация: 0
CreateVehicle(522,-274.37426758,1904.21923828,41.94944000,120.00000000,-1,-1,15); //NRG-500
CreateVehicle(522,-272.94503784,1901.92944336,41.94944000,118.00000000,-1,-1,15); //NRG-500
CreateVehicle(522,-271.32925415,1899.34509277,41.94944000,118.00000000,-1,-1,15); //NRG-500
CreateVehicle(522,-269.78030396,1897.05883789,41.94944000,118.00000000,-1,-1,15); //NRG-500
CreateVehicle(522,-268.04467773,1894.47961426,41.94944000,120.00000000,-1,-1,15); //NRG-500
CreateVehicle(481,-260.97686768,1880.85314941,41.89797974,120.00000000,-1,-1,15); //BMX
CreateVehicle(481,-259.42517090,1878.87988281,41.89797974,122.00000000,-1,-1,15); //BMX
CreateVehicle(481,-258.09133911,1876.81286621,41.89797974,124.00000000,-1,-1,15); //BMX
CreateVehicle(481,-256.57037354,1874.69677734,41.89797974,122.00000000,-1,-1,15); //BMX
CreateVehicle(481,-254.94439697,1872.39196777,41.89797974,124.00000000,-1,-1,15); //BMX
CreateVehicle(522,-287.48257446,1284.61120605,394.96896362,0.00000000,-1,-1,15); //NRG-500
CreateVehicle(522,-290.35739136,1284.66625977,394.96896362,0.00000000,-1,-1,15); //NRG-500
CreateVehicle(522,-293.46752930,1284.78674316,394.96896362,0.00000000,-1,-1,15); //NRG-500
CreateVehicle(522,-296.28869629,1284.80017090,394.96896362,0.00000000,-1,-1,15); //NRG-500
CreateVehicle(522,-299.26074219,1284.68579102,394.96896362,0.00000000,-1,-1,15); //NRG-500
CreateVehicle(522,-301.95153809,1284.55346680,394.96896362,0.00000000,-1,-1,15); //NRG-500
CreateVehicle(522,-305.00100708,1284.57482910,394.96896362,0.00000000,-1,-1,15); //NRG-500
CreateVehicle(481,-310.68899536,1287.35656738,394.91735840,270.00000000,-1,-1,15); //BMX
CreateVehicle(481,-310.76300049,1290.75817871,394.91735840,268.00000000,-1,-1,15); //BMX
CreateVehicle(481,-310.81896973,1293.75769043,394.91735840,268.00000000,-1,-1,15); //BMX
CreateVehicle(468,-310.86703491,1297.15380859,395.06860352,270.00000000,-1,-1,15); //Sanchez
CreateVehicle(468,-310.67355347,1300.23425293,395.06860352,270.00000000,-1,-1,15); //Sanchez
CreateVehicle(463,-310.93487549,1303.49511719,394.92559814,266.00000000,-1,-1,15); //Freeway
CreateVehicle(571,-311.02581787,1306.65185547,394.64086914,270.00000000,-1,-1,15); //Kart
CreateVehicle(462,-310.74151611,1309.78039551,394.97882080,266.00000000,-1,-1,15); //Faggio
CreateVehicle(572,-311.00732422,1313.09130859,394.94860840,270.00000000,-1,-1,15); //Mower
CreateVehicle(556,-309.85159302,1317.73193359,395.80859375,270.00000000,-1,-1,15); //Monster A
CreateVehicle(503,-310.10501099,1322.45483398,395.32476807,270.00000000,-1,-1,15); //Hotring Racer B
CreateVehicle(424,-310.74758911,1325.61389160,395.15582275,270.00000000,-1,-1,15); //BF Injection
CreateVehicle(541,-310.65679932,1329.02661133,395.05529785,270.00000000,-1,-1,15); //Bullet
CreateVehicle(506,-310.44888306,1332.26794434,395.10159302,270.00000000,-1,-1,15); //Super GT
CreateVehicle(477,-310.50796509,1335.21105957,395.15859985,270.00000000,-1,-1,15); //ZR-350
CreateVehicle(451,-310.31378174,1338.64245605,395.07296753,270.00000000,-1,-1,15); //Turismo
CreateVehicle(411,-310.61621094,1341.79077148,395.10858154,270.00000000,-1,-1,15); //Infernus
CreateVehicle(411,-310.60037231,1344.80615234,395.10858154,270.00000000,-1,-1,15); //Infernus
CreateVehicle(573,-309.33059692,1348.25244141,395.52404785,272.00000000,-1,-1,15); //Duneride
CreateObject(11490,-255.37919617,1893.13684082,41.28906250,0.00000000,0.00000000,304.00000000); //object(des_ranch) (1)
CreateObject(11491,-264.54287720,1887.02612305,42.78906250,0.00000000,0.00000000,304.00000000); //object(des_ranchbits1) (1)
CreateObject(1491,-250.88261414,1894.52819824,42.54687500,0.00000000,0.00000000,124.00000000); //object(gen_doorint01) (1)
CreateObject(1491,-252.59289551,1896.87353516,42.53906250,0.00000000,0.00000000,304.00000000); //object(gen_doorint01) (2)
CreateObject(2298,-259.84024048,1891.04406738,42.79687500,0.00000000,0.00000000,34.00000000); //object(swank_bed_7) (1)
CreateObject(2406,-263.08743286,1893.22338867,44.04710770,0.00000000,0.00000000,36.00000000); //object(cj_surf_board3) (1)
CreateObject(2654,-261.95858765,1892.44458008,43.01477814,0.00000000,0.00000000,0.00000000); //object(cj_shoe_box) (1)
CreateObject(2921,-249.05287170,1891.34399414,48.30953217,0.00000000,0.00000000,0.00000000); //object(kmb_cam) (1)
CreateObject(2710,-259.56494141,1895.54736328,43.41849899,0.00000000,0.00000000,0.00000000); //object(watch_pickup) (1)
CreateObject(2967,-259.78005981,1895.38806152,43.31809616,0.00000000,0.00000000,0.00000000); //object(mobile1993a) (1)
CreateObject(1481,-268.21304321,1891.01049805,43.49650574,0.00000000,0.00000000,80.00000000); //object(dyn_bar_b_q) (1)
CreateObject(2297,-250.79756165,1893.43151855,42.79687500,0.00000000,0.00000000,256.00000000); //object(tv_unit_2) (1)
CreateObject(1829,-255.26501465,1897.94299316,43.26140213,0.00000000,0.00000000,36.00000000); //object(man_safenew) (1)
CreateObject(2028,-251.49330139,1892.40710449,42.88020706,0.00000000,0.00000000,0.00000000); //object(swank_console) (1)
CreateObject(2099,-266.53894043,1892.63208008,42.79687500,0.00000000,0.00000000,338.00000000); //object(med_hi_fi_1) (1)
CreateObject(1724,-253.50881958,1890.45446777,42.79687500,0.00000000,0.00000000,122.00000000); //object(mrk_seating1b) (1)
CreateObject(1723,-259.60302734,1889.13024902,42.79687500,0.00000000,0.00000000,124.00000000); //object(mrk_seating1) (1)
CreateObject(13590,-300.10870361,1839.87194824,42.41490555,0.00000000,0.00000000,150.00000000); //object(kickbus04) (1)
CreateObject(13636,-348.87048340,1825.30603027,43.38851166,0.00000000,0.00000000,204.00000000); //object(logramps) (1)
CreateObject(13638,-354.18109131,1873.26904297,43.71148682,0.00000000,0.00000000,0.00000000); //object(stunt1) (1)
CreateObject(13638,-348.61770630,1873.39465332,51.21148682,0.00000000,0.00000000,180.00000000); //object(stunt1) (2)
CreateObject(13638,-355.20715332,1873.19702148,59.21148682,0.00000000,0.00000000,0.00000000); //object(stunt1) (3)
CreateObject(13638,-348.32727051,1873.45495605,67.15266418,0.00000000,0.00000000,180.00000000); //object(stunt1) (4)
CreateObject(13639,-271.13278198,1858.36279297,41.13232803,0.00000000,0.00000000,306.00000000); //object(ramparse) (2)
CreateObject(13639,-283.65002441,1859.77954102,41.38232803,0.00000000,0.00000000,36.00000000); //object(ramparse) (3)
CreateObject(13639,-280.79080200,1871.96911621,41.38232803,0.00000000,0.00000000,304.00000000); //object(ramparse) (4)
CreateObject(13640,-312.73275757,1890.03063965,42.28310394,0.00000000,0.00000000,10.00000000); //object(arse) (1)
CreateObject(13643,-349.08666992,1841.57238770,42.58507919,0.00000000,0.00000000,204.00000000); //object(logramps02) (1)
CreateObject(13643,-334.42013550,1831.51879883,42.58507919,0.00000000,0.00000000,294.00000000); //object(logramps02) (2)
CreateObject(13647,-300.98910522,1887.40368652,48.03906250,358.09790039,341.98974609,211.38177490); //object(wall1) (1)
CreateObject(13647,-332.28628540,1881.57983398,46.78906250,3.70831299,337.95138550,349.50051880); //object(wall1) (2)
CreateObject(6052,-337.74166870,1856.47729492,43.75545120,0.00000000,0.00000000,0.00000000); //object(artcurve_law) (1)
CreateObject(6052,-322.44815063,1865.45654297,43.78670120,0.00000000,0.00000000,186.00000000); //object(artcurve_law) (3)
CreateObject(13641,-269.50674438,1869.76757812,42.53906250,0.00000000,0.00000000,214.00000000); //object(kickramp04) (1)
CreateObject(13641,-283.37728882,1859.81896973,48.03906250,0.00000000,0.00000000,214.00000000); //object(kickramp04) (2)
CreateObject(13641,-297.13809204,1849.55444336,52.76051331,0.00000000,0.00000000,214.00000000); //object(kickramp04) (3)
CreateObject(13641,-311.02453613,1839.17431641,57.72049713,0.00000000,0.00000000,214.00000000); //object(kickramp04) (4)
CreateObject(13641,-324.76861572,1828.91833496,62.15824127,0.00000000,0.00000000,214.00000000); //object(kickramp04) (5)
CreateObject(1634,-338.77102661,1818.49511719,67.03666687,0.00000000,0.00000000,124.00000000); //object(landjump2) (3)
CreateObject(1634,-301.97372437,1873.00964355,42.58638000,0.00000000,0.00000000,123.99996948); //object(landjump2) (4)
CreateObject(1634,-308.15026855,1868.83544922,47.08638000,12.00000000,0.00000000,124.00000000); //object(landjump2) (5)
CreateObject(13592,-306.37481689,1865.24987793,61.35966873,353.87988281,319.72387695,220.83804321); //object(loopbig) (1)
CreateObject(1634,-317.10479736,1851.63793945,61.87646103,24.00000000,0.00000000,124.00000000); //object(landjump2) (6)
CreateObject(1634,-341.49011230,1891.85241699,42.43434906,0.00000000,0.00000000,86.00000000); //object(landjump2) (7)
CreateObject(1634,-348.93524170,1892.35119629,47.33638000,16.00000000,0.00000000,86.00000000); //object(landjump2) (8)
CreateObject(1634,-331.56481934,1813.19396973,42.58638000,0.00000000,0.00000000,140.00000000); //object(landjump2) (9)
CreateObject(1634,-336.41122437,1807.38903809,47.58638000,16.00000000,0.00000000,140.00000000); //object(landjump2) (10)
CreateObject(13831,-252.83341980,1897.45227051,59.76951981,0.00000000,0.00000000,304.00000000); //object(vinesign1_cunte01) (1)
CreateObject(1634,-340.42846680,1802.62854004,53.98789215,26.00000000,0.00000000,140.00000000); //object(landjump2) (1)
CreateObject(1634,-342.42034912,1800.14160156,62.50338745,60.00000000,0.00000000,140.00000000); //object(landjump2) (2)
CreateObject(13641,-342.29205322,1800.25854492,70.81127930,0.00000000,296.00000000,226.00000000); //object(kickramp04) (6)
CreateObject(13641,-342.59921265,1799.82922363,80.05912781,0.00000000,292.00000000,224.00000000); //object(kickramp04) (7)
CreateObject(2910,-296.12460327,1664.12463379,101.23233795,316.00000000,0.00000000,0.00000000); //object(temp_road) (3)
CreateObject(2910,-296.12545776,1544.77612305,216.42814636,316.00000000,0.00000000,0.00000000); //object(temp_road) (4)
CreateObject(2910,-296.15744019,1422.02502441,335.06329346,316.00000000,0.00000000,0.00000000); //object(temp_road) (5)
CreateObject(8040,-295.84027100,1320.59777832,395.07421875,0.00000000,0.00000000,90.00000000); //object(airprtcrprk02_lvs) (1)
CreateObject(1634,-296.25433350,1723.72192383,44.98481750,316.00000000,0.00000000,0.00000000); //object(landjump2) (11)
CreateObject(1634,-296.31292725,1732.83605957,44.98481750,352.00000000,0.00000000,0.00000000); //object(landjump2) (12)
CreateObject(1634,-296.30416870,1739.67163086,50.88373947,36.00000000,0.00000000,0.00000000); //object(landjump2) (13)
 
Форум » PAWNO » Уроки » Что делать с .map Файлами,как использовать Стример Объектов?
  • Страница 1 из 1
  • 1
Поиск:









PRO-GTA-PORTAL