Функции * AddPrivateVehicle(Owner[], Model, Float:X, Float:Y, Float:Z, Float:A, Color1, Color2, RespawnDelay); * AddRandomVehicle(Float:X, Float:Y, Float:Z, Float:A, RespawnDelay); * AddVehicleLine(HowMany, Model, Float:X, Float:FirstY, Float:Z, Float:A, Color1, Color2, RespawnDelay); * AddVehicleRow(HowMany, Model, Float:FirstX, Float:Y, Float:Z, Float:A, Color1, Color2, RespawnDelay); * ExplodeVehicle(vehicleid, size); * LockVehicleForAll(vehicleid, bool:lock); * LockVehicleForPlayer(playerid, vehicleid, bool:lock); * WarpPlayerToVehicle(playerid, vehicleid); * WarpVehicleToPlayer(vehicleid, playerid); * LoadEVFVehiclesFromFiles(); * GetVehicleName(vehicleid); * SetVehiclePosEx(vehicleid, Float:X, Float:Y, Float:Z, Float:A); * GetVehiclePosEx(vehicleid, &Float:X, &Float:Y, &Float:Z, &Float:A); * GetVehicleOwner(vehicleid); (Just working with private vehicles); * GetVehicleDriverID(vehicleid); * SavePrivateVehicle(Owner[], Model, Float:X, Float:Y, Float:Z, Float:A, Color1, Color2, RespawnDelay); * SaveRandomVehicle(Float:X, Float:Y, Float:Z, Float:A, RespawnDelay); * SaveVehicleLine(HowMany, Model, Float:X, Float:FirstY, Float:Z, Float:A, Color1, Color2, RespawnDelay); * SaveVehicleRow(HowMany, Model, Float:FirstX, Float:Y, Float:Z, Float:A, Color1, Color2, RespawnDelay); * SaveNormalVehicle(modelid, Float:x, Float:y, Float:z, Float:angle, color1, color2, respawn_delay);
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